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Saturday, November 6, 2010

Beta Evolution 1.0.6 - Coming Monday January 18, 2010 EST

Coming Monday night, January 18, 2010 EST we will be releasing EpicDuel Beta Evolution 1.0.6!


Changes in this update include:



  • Founder status will expire!

  • Founder Duel Master Armor will go RARE!

  • New centralized server clock (More details below)

  • Purchase more slots for your buddy list!

  • New map screens and New NPC - Ulysses!

  • Shiny new notification appears to indicate you have leveled up your character

  • Faction Creation cost increases from 125 Varium to 425 Varium

  • FIXED - Characters will no longer obscure the View Stats button in battle

  • FIXED - Sometimes characters would come out of battle and not have full health and energy

  • Holiday Screens will return to normal

  • Seasonal rares will be removed from merchant inventories



  • Introducing New Beta Weapons
    After the Founder status expires and we can no longer offer the Founder Duel Master Armor, our new promotional items for the Medium and large Varium packages will be new Beta Weapons! Players that have already upgraded to Founder will receive these RARE items for Free on Monday!. So please upgrade your account NOW if you want to get the Beta weapons Free in your account when the update is released! Otherwise, players that upgrade their account anytime after we upgrade to Beta 1.0.6 will receive the Beta weapons with their purchase when they buy either the medium or large Varium packages!




    More Weapons Plz 
    It wouldn't be an Epic update without some new weapons! Look for Ulysses for the latest.

    You can find Ulysses one screen to the right of Selina in the Wastelands.

    Eventually, you will be able to travel to his workshop for weapon upgrades!

    The New Server Clock 
    Many players have been confused by the existing server clock that determines when an EpicDuel day concludes. The current system has been unclear and in some cases unfair to players that have worked hard to try to earn achievements. Additionally, the system has a glitch that can cause each server's clock to come out of sync and announce Daily leaders and Daily Champions that are not actually supposed to receive awards.

    The Problem
    Achievements are supposed to be awarded every 24 hours to those players and those factions that earn the most battle victories within the day. The problem is, every time we perform an update, the server clock is reset to the "beginning" of a day. So for example, if a day has been running for 14 hours already (meaning there are supposed to be only 10 hours remaining) and we install a server update, when the server comes back online the clock will restart back to 0. The result is a day that takes 38 hours to complete (14 hours + 24 more hours after the restart). It's even worse if we install two updates within a 24 hour period because this could in effect push the total time of one day up to over 60 hours!! This is bad design and I apologize to any players that have spent time trying to earn a daily achievement only to find that the day was extended by several hours.

    The Solution (Available on Monday, January 18, 2010):
    Starting in our next update, the server clock will no longer restart when the servers restart. Instead, the server clock will use the actual date and time to determine when the days conclude. This way, regardless of when we install updates, the server will always award achievements and reset the daily battle logs at the end of the day. We will be awarding achievements at 12:00 Midnight EST. Additionally, players will be able to check down to the minute when the day will conclude for more accurate planning if they are attempting to win achievements.

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